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game was teased, and Electronic Arts' then-CEO John Riccitiello appeared on-stage to discuss the company's prospective plans for products on the Wii U.

Public rumors surrounding the console began to appear in 2010, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray disc drive.

After its E3 2010 presentation, Iwata revealed to the BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology".

Later, at an investor's meeting, he disclosed that Nintendo was "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it was "really important for [his] business to positively surprise people." Conflicting reports also surrounded the console's new controller, with reports suggesting a tablet-like device with an embedded touchcreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the Game Cube controller and feature dual analog sticks, shoulder buttons, and triggers.

Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii also contributed to the system being regarded in a separate class to its competitors' systems, the Play Station 3 and Xbox 360.

It was decided that a new console would have to be developed to accommodate significant structural changes.

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In an interview with Game Spot the next day, Nintendo of America's Senior Product Marketing Manager Bill Trinen admitted that Nintendo's pre-launch marketing and presentations of the Wii U had focused too much on the Game Pad, to the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of an entirely new platform.